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Visual Basic Graphics Programming (2nd Edition)
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Visual Basic Graphics Programming 2nd Edition.iso
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Ch17
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3Sph1Dsk.ray
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1999-07-06
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1KB
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40 lines
Viewpoint(1000, 1.6, -0.5)
AmbientLight(128, 128, 128)
LightSource(-1000, -500, 1000, 255, 255, 255)
LightSource(1000, -500, 1000, 255, 255, 255)
Sphere( 50, 0, 0, 52,
0.5, 0.1, 0.1, ' Ambient.
0.5, 0.1, 0.1, ' Diffuse.
20, 0.35, ' Specular.
0, 0, 0, ' Reflected.
3, 1, 1.4, ' TransN, n1, n2.
0.9, 0.9, 0.9 ' Tansmission.
)
Sphere(50, -60, 0, -52,
0.1, 0.1, 0.5, ' Ambient.
0.1, 0.1, 0.5, ' Diffuse.
20, 0.35, ' Specular.
0, 0, 0, ' Reflected.
3, 1, 1.4, ' TransN, n1, n2.
0, 0, 0 ' Tansmission.
)
Sphere(50, 60, 0, -52,
0.1, 0.5, 0.1, ' Ambient.
0.1, 0.5, 0.1, ' Diffuse.
20, 0.35, ' Specular.
0, 0, 0, ' Reflected.
3, 1, 1.4, ' TransN, n1, n2.
0, 0, 0 ' Tansmission.
)
Disk(120, ' Radius
0, 0, 0, ' Point on plane
0, 1, 0, ' Normal vector
0.7, 0.3, 0.7, ' Ambient.
0.7, 0.3, 0.7, ' Diffuse.
20, 0.35, ' Specular.
0, 0, 0, ' Reflected.
3, 1, 1.4, ' TransN, n1, n2.
0, 0, 0 ' Tansmission.
)